A3xA/Chaojizu was founded in the bar of
Architectural Association School of Architecture-one of the world's most
prestigious and influential pioneers/radical architecture schools, with a
multilingual and professional background, as well as an understanding of global
narratives and perspectives. We are a growing community, a collection of
individuals and teams who are constantly critical and adventurous, and we seek
to break down geographical and cultural boundaries to examine and explore the
needs of people today and in the future from a broader and more diverse
perspective. Based on the original intention of extensive experimentation and
practice, the founding team returned to China in 2020 and took root in Beijing,
China, and maintained satellite studios in Tianjin, London (UK), and Chengdu.
The creation of the studio began with a series of debates among the founding teams about "type and form", about the bottom-up "impact of unit characteristics on the system", and about "space with feedback mechanisms". Our work has a certain degree of contextual ambiguity, believing that decision-making based on "non-user-oriented" can in a sense maximize or resolve or reflect a series of contradictions, and then use a series of assumptions to show us many possibilities, that is, the possibility of "let's imagine, what if...". Rather than precise "function", we prefer to provide a more adaptable, more resilient spatial solution with a more "vague" perspective based on typology, and we do not "define" a work at the beginning of the design, but let time and behavior "describe" it, which also makes it difficult for us as a group to be "defined".
We are a group of design practices and research experiments, with project experience spanning a wide range of genres and scales, from architectural entities to urbanism and urban renewal, visions, small sculptures, furniture, and products, to numerous publications, photographs, installations, exhibitions, and more.
Together with a wide range of visionary and ambitious private/public clients, we explore and create spaces and entities with long-term value that can continue to provide participation and stimulation. Clients include but are not limited to development agencies at all levels: government, private development enterprises, construction units, and design agencies in various fields: advertising, exhibition, graphic vision, and planning. Stakeholders in the cultural and creative industries: visual arts, interactive arts, sensory arts, space arts, and any individual who has creative aspirations: self-residence, space, furniture, products, etc.
The media/news of the "Chao'S NEWS" series is fictional. It is a "visionary" chapter based on experiments and research projects. We give context to many experimental and unfinished practical projects and express them in the form of news media. As the word-of-mouth media for the Ideal City, Hyperjournalism will visualize our ideas and values, and try to help us envision the broader changes that a series of projects can bring before they are "translated into a blueprint", and then use this opportunity to "ask the right questions" before providing "possible answers" to stakeholders.